الانتقال إلى المحتوى الرئيسي
Infinetix
احجز عرضًا توضيحيًا
Gaming

Match-3 puzzle games built on Infinetix platforms

Capabilities

  • Core matching engine with cascades, special pieces from four- and five-matches, and combination effects
  • Level goalsscore, collect, clear blockers, drop items, timed and move-limited modes
  • Board featuresblockers, generators, spreading hazards, locked cells and multi-layer tiles
  • Boosters and pre-game power-ups with configurable availability
  • Difficulty tuning from simulation runs plus real player data
  • Progression map, chapters, stars and collection meta-game
  • Live eventslimited-time levels, streak challenges, team goals
  • Leaderboards, missions and seasons from the Infinetix gamification toolkit
  • Themes and art styles adapted to your brand or a house style
  • Localisation in English, Spanish, French and Portuguese as standard
  • Telemetry into AcuBi for every level attempt

Player protection and compliance

  • App Store
  • Compliance

Casual puzzles reach a broad audience, including younger players, so protection is not optional.

  • Age-appropriate content, ads and purchase flows, with parental controls where a platform requires them
  • Clear pricing before any purchase, and no purchases required to finish the game
  • Odds disclosure for any randomised reward, in line with app-store rules
  • Session nudges available for platforms that want them
  • Data minimisationgameplay telemetry only, with no personal data collected by the game

Inside AzenPlay, match-3 runs as free-play content and remains separate from the real-money environment; it can award bonus missions but not stakes. App store policies and advertising standards vary by market; compliance review for a specific launch is part of scoping. See the Compliance page for the wider Infinetix approach.

Who it is for

Match-3 content from Infinetix suits:

  • Operators using AzenPlay who want engaging free-play content and a mission vehicle in the lobby
  • Brands and publishers who want a white-label puzzle game under their name
  • Creators and businesses on ItsMySpin who want a game tied to their community
  • Product teams adding a puzzle layer to a loyalty, media or telecom app through our gamification tools
  • Founders who need a small senior team to take a prototype to launch

It is a poor fit for anyone expecting a large publisher with user-acquisition budgets behind the title. We build and operate the game; growth is your side of the table unless agreed otherwise.

الأسئلة الشائعة

Yes. White-label games carry your theme, characters and brand throughout. Platform-hosted games can be skinned to your identity while keeping piece readability and special-piece cues intact.
Enough to launch with a tuned first chapter, then new chapters on a cadence agreed with you. The level pipeline is built so your designers or ours can keep producing levels without engineering time.
No hidden-odds loot boxes. Any randomised reward has disclosed odds in line with app-store rules, and no purchase is ever required to complete the game.
It can award missions and bonus rewards under the operator's rules, but it never involves stakes. Match-3 stays free-play and separate from the real-money environment.
Every level attempt reports into AcuBi: attempts, pass rates, moves used, boosters, purchases and drop-off points. You see the difficulty curve and retention in role-based dashboards rather than raw logs.