Gaming
Match-3 puzzle games built on Infinetix platforms
Capabilities
- Core matching engine with cascades, special pieces from four- and five-matches, and combination effects
- Level goalsscore, collect, clear blockers, drop items, timed and move-limited modes
- Board featuresblockers, generators, spreading hazards, locked cells and multi-layer tiles
- Boosters and pre-game power-ups with configurable availability
- Difficulty tuning from simulation runs plus real player data
- Progression map, chapters, stars and collection meta-game
- Live eventslimited-time levels, streak challenges, team goals
- Leaderboards, missions and seasons from the Infinetix gamification toolkit
- Themes and art styles adapted to your brand or a house style
- Localisation in English, Spanish, French and Portuguese as standard
- Telemetry into AcuBi for every level attempt
Player protection and compliance
- App Store
- Compliance
Casual puzzles reach a broad audience, including younger players, so protection is not optional.
- Age-appropriate content, ads and purchase flows, with parental controls where a platform requires them
- Clear pricing before any purchase, and no purchases required to finish the game
- Odds disclosure for any randomised reward, in line with app-store rules
- Session nudges available for platforms that want them
- Data minimisationgameplay telemetry only, with no personal data collected by the game
Inside AzenPlay, match-3 runs as free-play content and remains separate from the real-money environment; it can award bonus missions but not stakes. App store policies and advertising standards vary by market; compliance review for a specific launch is part of scoping. See the Compliance page for the wider Infinetix approach.
Who it is for
Match-3 content from Infinetix suits:
- Operators using AzenPlay who want engaging free-play content and a mission vehicle in the lobby
- Brands and publishers who want a white-label puzzle game under their name
- Creators and businesses on ItsMySpin who want a game tied to their community
- Product teams adding a puzzle layer to a loyalty, media or telecom app through our gamification tools
- Founders who need a small senior team to take a prototype to launch
It is a poor fit for anyone expecting a large publisher with user-acquisition budgets behind the title. We build and operate the game; growth is your side of the table unless agreed otherwise.
Sık sorulanlar
Yes. White-label games carry your theme, characters and brand throughout. Platform-hosted games can be skinned to your identity while keeping piece readability and special-piece cues intact.
Enough to launch with a tuned first chapter, then new chapters on a cadence agreed with you. The level pipeline is built so your designers or ours can keep producing levels without engineering time.
No hidden-odds loot boxes. Any randomised reward has disclosed odds in line with app-store rules, and no purchase is ever required to complete the game.
It can award missions and bonus rewards under the operator's rules, but it never involves stakes. Match-3 stays free-play and separate from the real-money environment.
Every level attempt reports into AcuBi: attempts, pass rates, moves used, boosters, purchases and drop-off points. You see the difficulty curve and retention in role-based dashboards rather than raw logs.
