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Infinetix
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Gaming

3D art direction and production for games, lobbies and apps

Infinetix is a UK product company that builds and operates its own gaming, social and analytics platforms. Our 3D art capability sets the look of a title and produces the characters, environments, animation and effects behind it, for our platforms or yours.

Services

  • Assets
  • White-label
  • Art directionstyle frames, reference boards and a written art bible before production starts
  • Character design and productionconcept through model, texture, rig and animation set
  • Environment artarenas, tabletops, rooms and stylised worlds, plus 3D lobby scenes for platforms
  • Vehicle and hard-surface artmachinery, props, game pieces, fortune wheels and reward objects
  • Animationcharacter loops, object interactions, idle and celebration cycles for reward moments
  • Effects and lightingparticles, win celebrations and scene lighting tuned for mobile
  • Marketing and store artkey art and store assets rendered from the same source files

Each item can be bought alone or as a full pipeline. Where the destination is one of our platforms, the assets ship into AzenPlay, ItsMySpin or a white-label app and their effect on player behaviour is measured in AcuBi.

Styles we work in

The style should follow the audience and the device, not the other way round.

  • Realistichigh-fidelity characters and materials where the platform can afford it, such as desktop and high-end console targets
  • Stylisedexaggerated proportions and strong silhouettes that read well on small screens
  • Cartoonbright, friendly and fast to load, which suits social games on ItsMySpin
  • Low-polyflat-shaded geometry that runs on almost anything and ages well
  • Hand-paintedtextures with visible brushwork for warmth and character
  • Voxelblock-based assets for a deliberately retro look

We recommend a style in the direction phase with evidence: a test scene on the target device with frame time and load time measured, so the choice is made on numbers as well as taste.

The production process

1. Brief: audience, platform, target devices, existing brand assets and the commercial purpose of the art

2. Direction: style frames and a written art bible, approved before production starts

3. Concept: character sheets, environment paintings and prop callouts, in the agreed style

4. Production: modelling, texturing, rigging and animation, with review at each stage

5. Integration: assets placed in the engine, lit, optimised and profiled on target devices

6. Delivery and live support: source files and engine packages, then seasonal and campaign assets on a schedule

Review points are fixed, feedback is answered in writing, and a change to direction after production starts is treated as a scope change rather than absorbed silently. Performance budgets are checked at integration, not discovered at store submission.

अक्सर पूछे जाने वाले

3D art is the whole visual layer: direction, concept, modelling, animation, effects and lighting. 3D modelling is one stage of that pipeline, producing the engine-ready mesh, textures and rig. If you need only assets to an existing style, start on the 3D Modelling page; if you need the style decided too, start here.
Yes. We start from your art bible or existing assets, produce a test asset in that style and check it on the target device before committing to volume. If the existing style cannot meet the performance budget, we say so and propose an adjustment rather than quietly diverging.